The header (click here for a full screen view) is a screenshot of Amsterdam airport with live traffic in my P3Dv4 Simulator.
Really live traffic in your Flight Simulator!
With PSXseeconTraffic (PSXT) you can fly world wide with real live traffic (GA aircraft and Helicopters too) in P3D or FSX. Flying in live traffic gives you an awesome immersion. Position your aircraft in the queue for landing or departure at your favourite airport and see all these familiar aircraft around you that are exactly there at that moment in time!
In contrast to "normal" AI programs there are neither schedules needed nor information about delays or runways in use. Everything goes like in real live, automatically! Aircraft follow the real SIDs, STARs and jetways or the vectors given by real live flight controllers.
The aircraft injected in your Simulator are representations of real aircraft. They are controlled by live ATC and therefore cannot be controlled by artificial ATC programs for Flight Simulators.
All live aircraft within 100 nm laterally of your aircraft can be injected in your Simulator and PSXT populates your origin and destination airports with aircraft. By "self learning" it detects automatically which airlines park at what gate, with what type of aircraft and at what hours of the day!
PSXT injects aircraft in your Flight Simulator as real as it gets, depending on how many different AI liveries you have available. PSXT does not come with AI aircraft, you should install these yourself. The easiest and cheapest way to start with is to install the Fly Ai aircraft package, a free download from VATSIM and Boston Virtual ARTCC.
Real-live flight data is not included but provided by the payware program RealTraffic from Inside Systems Pty Ltd.
This YouTube live stream (24/7) with real world air traffic in P3Dv4 at KLAX airport with live ATC and live Weather will give you an impression, or watch this time lapse video of Kennedy airport, or try it out yourself ...
Is it free?
Yes and no, my programs may be used free of charge. However, "free of charge" must not be confused with "completely free". It is copyrighted software, not free software. There are restrictions on distribution and use; see the EULA files in the footer at this page for more information. A major restriction is that it is for non-commercial use only.
If you like my program, here is a link for donations towards the site costs:
|This is entirely voluntary, there is no obligation whatsoever. Any donations will be put towards keeping the site hosting going and are received with my gratitude and thanks.|
Version 14.17 of the PSXseeconTraffic (PSXT) software package with a 32 bit version for FSX and P3D, and a 64 bit version for Prepar3D v4.5, June 14, 2019, for Windows 7 or later is available here for download or consult the PSXT Manual and the PSXT Release Notes first.
Version 14.16 is still available here.
Version 14.15 is still available here.
Version 14.15_UPS25 is still available here.
Version 14.15_UPS30 is still available here.
Quick Start Guide, FAQ and Forum
For a quick start with PSXseeconTraffic study the instructions in the Quick Start Guide.
If you have a question, check the FAQ first please.
Search for information or post your question in my forum at AVSIM.
Try out PSXseeconTraffic first. If you like it, (only) then you should read the rest of this page about more advanced use of PSXT.
For more advanced use of PSXT there are two tools (not needed when you start with or try out PSXT!)
For instance if you want to use other AI liveries then FLAi, you can install (a combination of) almost all payware or freeware AI liveries available in the market, such as from FSPXAI, FAIB, Juergenbaumbusch, ATCO Repaints, KYLE's AI Works, Traffic Global, FTX AU, WoAI, IVAO_MTL, MT6, UTL, AIA, AIG, Raven FS Labs and many others.
You will then need my AILGenerator (AILG) tool to generate a file with the liveries you have installed, this file is used by PSXT in the matching process with real live aircraft.
Although PSXT comes with a folder installation_airports with 9916 airport files generated for P3Dv4 without any add-on airports, you should generate new airport files with my tool ParkPosGenerator (PPG) if you have FSX or you have ORBX- or other add-on airports in P3Dv4.
Airport files with real live parking positions for P3Dv4
Here some airport files with real live parking positions for P3Dv4, created by PSXT ("self-learning"). I'll periodically update these files with versions containing more data.
- EHAM.xml Fly Tampa Amsterdam; May 21, 2019 (161, 1802, 7405)
- EDDF.xml Aerosoft Frankfurt Professional; May 20, 2019 (162, 1693, 6253)
- EGLL.xml Aerosoft Heathrow Professional; May 20, 2019 (175, 1300, 6118)
- LEMD.xml SimWings Professional Madrid; April 4, 2019 (175, 614, 2324)
- EDDM.xml Taxi2Gate Munich; April 28, 2019 (105, 547, 1920)
- EKCH.xml Fly Tampa Copenhagen; April 3, 2019 (67, 503, 1490)
- ENGM.xml Aerosoft Oslo 2.0; April 4, 2019 (36, 168, 459)
- LEPA.xml SimWings Palma de Majorca; April 5, 2019 (41, 81, 184)
Between brackets the following numbers are indicated: real live parking positions, real live options and the total number of defined hours.
If you also have one or more of these P3Dv4 airport add-ons and you want to make a jump start, then put the .xml file(-s) in the parked_updates folder of PSXseeconTraffic.
Are you a data provider, or do you have live traffic data from a ADS-B USB Dongle + Indoor Antenna? This document describes how you can interface with PSXT.
The footer (click here for a full screen view) is a screenshot of aircraft waiting in line for departure at London Heathrow.