Real-world live traffic for MSFS 2020, MSFS 2024 and Prepar3D v5/v6
PSXT injects real-world traffic into your simulator with accurate parking, realistic airport behaviour and detailed aircraft matching.
Unlike traditional AI traffic tools, PSXT does not rely on the simulator's own AI traffic engine. It runs as a separate process outside the simulator and places live aircraft using real-world traffic data, airport knowledge and matching logic.
- Uses real-time traffic data from RealTraffic
- Parks aircraft at their real live gates whenever possible
- Matches aircraft, airlines and liveries using your installed model sets
- Can show realistic live and parked traffic at airports
- Designed for users who value realism, control and predictable behaviour
MSFS users: If you already use AIG, FSLTL, IVAO MTL or FS Traffic, setup is straightforward. PSXT automatically detects and uses your installed models and liveries.
Quick Start, read this first
If you are new to PSXT, start with the Quick Start Guide for your simulator. Read the full manual afterwards for more detail.
Downloads
Choose the correct PSXT download for your simulator.
Download PSXT for MSFS 2020/2024, v14.5.0
Documentation
Use the Quick Start Guide first. The manual and release notes provide more detailed information.
Airport data lists
List of airports with actual parked traffic data for MSFS
List of addon airports with actual parked traffic data for MSFS 2024
Is PSXT free?
PSXT itself can be used free of charge for non-commercial use.
For real-time traffic you need a separate RealTraffic license.
Why PSXT?
Pros
- Realism:
- Real-time live traffic injection, typically with about 30 seconds delay
- PSXT injects the exact real-world positions of aircraft into your simulator
- Unlike tools such as BeyondATC, Say Intentions, FSHud, FSLTL Injector and AIG Traffic, PSXT uses real live traffic instead of simulated traffic.
- Aircraft depart from and park at real gates
- Aircraft use the actual runway in use
- Aircraft follow real airways, SIDs and STARs, or are vectored by ATC
- Aircraft can reject take-offs, go around or divert
- Aircraft maintain realistic spacing and perform crosswind landings
- Works with your installed AI models and liveries:
- AIG, FSLTL, IVAO MTL, FS Traffic and others
- Fully animated: gear, flaps, spoilers, lights, reverse thrust and wheels
- Advanced model and livery matching:
- Recognizes about 66,500 real aircraft registrations
- High-quality model and livery matches for about 30,500 aircraft
- Avoids outdated liveries automatically
- Supports regional carriers such as American Eagle
- Includes correct cargo liveries such as DHL, FedEx and Amazon
- Optional support for GA, military aircraft and helicopters
- Realistic airport usage:
- Learns where airlines park, with which aircraft and at what time
- Places parked aircraft at correct gates, avoiding empty airports
- Includes about 11,400 MSFS airport files and 6,600 Prepar3D airport files
- Uses RealTraffic parked aircraft data for the past 24 hours
- Visible in LittleNavMap and on TCAS
- No flight plans required
- Works worldwide
- Supports historic data (with RealTraffic Pro, up to 2 weeks back)
- Runs as a separate process with minimal CPU usage
Cons
- Injecting traffic reduces FPS, although good performance is still possible on mid-range systems
- Aircraft follow real ATC, not external ATC programs, although tools like Pilot2ATC can still interact
- Live data is provided by a separate paid service: RealTraffic
- Coverage depends on region, major airports are generally well covered
Choose realism. Choose real-time live traffic.
What users say
Some feedback from PSXT users:
"This is by far the most realistic traffic I have ever seen."
"Finally correct gate parking and real-world behaviour."
"PSXT completely changed how my simulator feels at busy airports."
More feedback from users:
Help and support
If you have a question, please check the
FAQ
first.
You can also search for information or post your questions
in my forum at AVSIM.
Or use my ChatGPT
PSXT Tutor
for help in your own language.
Donations
PSXT is free from advertisements. If you like my program, see below a link for donations.
|
|
This is entirely voluntary, there is no obligation whatsoever. Any donations will be put towards keeping the site hosting going and are received with my gratitude and thanks. |
And now for something completely different ...
My good old PSXseecon software for building a PSX B744 home cockpit
PSXseecon connects the Aerowinx Precision Simulator version 10 (PSX) with the SIOC software of Opencockpits.
It acts as a bridge between these two worlds, "talking" the Aerowinx Network Protocol over TCP/IP to PSX and "talking" the IOCP protocol over TCP/IP to the SIOC Server. Although both worlds offer a TCP/IP based interface, they speak different protocols, and they are both servers. PSXseecon acts as a client program to PSX and as a client program to SIOC and performs protocol translation.
2522 predefined
SIOC variables representing 99% of the functionality
of the PSX interface are available.
These variables give access to almost all states and controls of the PSX.
You can receive information about state changes in the 744 and you can set Buttons,
Switches, levers, Throttles, Dials, what have you, in the 744.
Everything you need to build a cockpit,
go here for a very
nice example (at Facebook)
Read more in the PSXseecon Manual.
PSXseecon Release Notes, version 3.44, Jan 20th 2026
(first release nov 14, 2007 (!)
This document give lots of examples of how to program with SIOC: How to SIOC?
This archive contains lots of example SIOC scripts for PSX: SIOC scripts for PSX