Real-world live traffic for MSFS 2020, MSFS 2024 and Prepar3D v5/v6


PSXT injects real-world traffic into your simulator with accurate parking, realistic airport behaviour and detailed aircraft matching.

Unlike traditional AI traffic tools, PSXT does not rely on the simulator's own AI traffic engine. It runs as a separate process outside the simulator and places live aircraft using real-world traffic data, airport knowledge and matching logic.

MSFS users: If you already use AIG, FSLTL, IVAO MTL or FS Traffic, setup is straightforward. PSXT automatically detects and uses your installed models and liveries.


Quick Start, read this first


If you are new to PSXT, start with the Quick Start Guide for your simulator. Read the full manual afterwards for more detail.

PSXT MSFS Quick Start Guide

PSXT_P3D Quick Start Guide


Downloads


Choose the correct PSXT download for your simulator.

Download PSXT for MSFS 2020/2024, v14.5.0

Download PSXT_P3D for Prepar3D v5/v6, v14.5.0

Checksums are available for advanced users: MSFS and P3D.

Documentation


Use the Quick Start Guide first. The manual and release notes provide more detailed information.

Release Notes

Manual

Appendix: Liveries scan details

Airport data lists

List of airports with actual parked traffic data for MSFS

List of addon airports with actual parked traffic data for MSFS 2024

List of airports with actual parked traffic data for P3D


Is PSXT free?


PSXT itself can be used free of charge for non-commercial use.

For real-time traffic you need a separate RealTraffic license.



Why PSXT?


Pros

Cons

Choose realism. Choose real-time live traffic.


What users say


Some feedback from PSXT users:

"This is by far the most realistic traffic I have ever seen."

"Finally correct gate parking and real-world behaviour."

"PSXT completely changed how my simulator feels at busy airports."


More feedback from users:


Help and support


If you have a question, please check the FAQ first.
You can also search for information or post your questions in my forum at AVSIM.
Or use my ChatGPT PSXT Tutor for help in your own language.


Donations


PSXT is free from advertisements. If you like my program, see below a link for donations.

This is entirely voluntary, there is no obligation whatsoever. Any donations will be put towards keeping the site hosting going and are received with my gratitude and thanks.





And now for something completely different ...




My good old PSXseecon software for building a PSX B744 home cockpit


PSXseecon connects the Aerowinx Precision Simulator version 10 (PSX) with the SIOC software of Opencockpits.

It acts as a bridge between these two worlds, "talking" the Aerowinx Network Protocol over TCP/IP to PSX and "talking" the IOCP protocol over TCP/IP to the SIOC Server. Although both worlds offer a TCP/IP based interface, they speak different protocols, and they are both servers. PSXseecon acts as a client program to PSX and as a client program to SIOC and performs protocol translation.

2522 predefined SIOC variables representing 99% of the functionality of the PSX interface are available. These variables give access to almost all states and controls of the PSX. You can receive information about state changes in the 744 and you can set Buttons, Switches, levers, Throttles, Dials, what have you, in the 744.
Everything you need to build a cockpit, go here for a very nice example (at Facebook)

Read more in the PSXseecon Manual.


PSXseecon Release Notes, version 3.44, Jan 20th 2026
(first release nov 14, 2007 (!)


Download the PSXseecon software package, version 3.44.


This document give lots of examples of how to program with SIOC: How to SIOC?


This archive contains lots of example SIOC scripts for PSX: SIOC scripts for PSX